This 5E Paladin optimisation guide covers the latest fighting styles, Oaths and subclasses from the Players Handbook to Xanathar's Guide to Everything. Паладин - Святой воин, связанный священной клятвой, Пораженный смертью: d10 Основная способность: Сила и харизма.
Paladin 5e Class Guide for Dungeons and Dragons
Это был их бог? Открыли ли они своего бога на войне? Характеристика по умолчанию для этого фона — Проход на корабле, который позволяет вам получить бесплатный проход на парусном корабле для себя и своей группы, если вы обещаете нести свою службу на борту. Например, «Дурная репутация» означает, что вы можете избежать наказания за мелкие уголовные преступления, потому что люди настолько боятся вас, что не будут сообщать о ваших преступлениях. Когда при атаке двуручным оружием на кубике урона выпадает единица или двойка, вы можете перебросить кубик.
Вы должны использовать новый бросок, даже если это еще один или два, но это лучше, чем ничего. Кому не нравится второй шанс нанести больше урона? А с таким сильным паладином, каким оказался этот, больше урона — всегда лучше. Ваша сила, конституция или харизма увеличиваются на единицу, а вместо использования дыхательного оружия вы можете выбрать рев с ужасающей свирепостью.
Вам не придется использовать слот заклинания или канал божественности, чтобы заставить людей бояться вас. Если да, то получите этот подвиг. Когда вы делаете атаку любым из вышеупомянутых видов оружия, вы можете использовать свое бонусное действие, чтобы сделать еще одну атаку другим концом оружия. Кроме того, любой, кто окажется в пределах вашей досягаемости, теперь провоцирует атаку возможности.
Это огромное преимущество для вас, и оно становится еще большим в паре с подвигом Стража. С Polearm Master вы получаете увеличенную дальность атаки. С Часовым любое существо, по которому вы попали случайной атакой, теряет скорость до 0 до конца своего хода.
Protection When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend. Spellcasting By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does. Preparing and Casting Spells The Paladin table shows how many spell slots you have to cast your spells. You regain all expended spell slots when you finish a long rest.
You prepare the list of paladin spells that are available for you to cast, choosing from the paladin spell list. The spells must be of a level for which you have spell slots. For example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Cure Wounds , you can cast it using a 1st-level or a 2nd-level slot.
You can change your list of prepared spells when you finish a long rest. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list. Spellcasting Ability Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one.
Divine Health By 3rd level, the divine magic flowing through you makes you immune to disease. Sacred Oath When you reach 3rd level, you swear the oath that binds you as a paladin forever.
Advantage on your save to maintain Concentration is a solid bonus for Paladins since many very effective buffs require Concentration, but I would consider Resilient before you consider this. If you can pick up a Cantrip like Booming Blade or Word of Radiance, this becomes considerably more interesting. Paladin Weapons This section covers weapons which specifically appeal to the Paladin. For more advice on choosing weapons, including those not addressed here, see our Practical Guide to Weapons. Get a polearm. Works best when combined with Polearm Master and Sentinel. Javelin: Likely your go-to ranged option.
Rapier: Go-to option for finesse builds. Paladin Armor Chain Mail: Starting armor. Studded Leather: Armor for finesse builds. For more on multiclassing, see our Practical Guide to Multiclassing. If you do go this route, consider starting with a level of fighter to get proficiency in Constitution saving throws. It will advance your spellcasting twice as fast as Paladin levels, and a single level gets you cantrips and access to the 1st-level abilities of a sorcerous origin. Warlock: A common, popular, and effective option. Though other patrons have plenty to offer, Hexblade is simply too good to pass up. First, the sword glows almost as brightly as a torch, allowing you to see in dark places without devoting a hand to a torch and without asking your allies to cast light or something.
Second, and more important, it allows you to overcome damage resistance to non-magic attacks. Resistances like this are common as you gain levels, and the Moon-Touched Sword is an inexpensive way to overcome them until a better weapon comes along. The actual magic stuff is amusing, but probably not important. Most melee fighters will prefer a Moon-Touched Sword, but for polearm masters this is your best bet at this rarity. Uncommon Magic Items Adamantine Armor DMG : Curiously, due to the insanely high price of full plate and the inconsistent price of magic items, adamantine full plate can often be less expensive than regular full plate. Boomerang Shield BoMT : An interesting solution to range weaponry, providing the benefits of a returning weapon while also providing the benefit of a shield.
Use this freedom to experiment with the many options available, and test out creative combinations. Find Steed Level: Two Summon a loyal animal to fight by your side, whether a horse, mastiff, camel, or anything else you can wrangle out of your DM. Anything you summon will stick around until it drops to zero HP. Revivify Level: Three A classic.
Destructive Wave Level: Five Create a burst of divine energy that deals 5d6 damage, plus 5d6 radiant or necrotic damage, to every creature 30 feet in front of you that fails on a Con saving throw. Its potential to impair whole swathes of enemies is remarkable in itself, but particularly useful for Paladins that struggle with area-of-effect attacks. These are the worst Paladin spells, which are best avoided: Purify Food and Drink Level: One Remove poison and disease from any non-magical drink or foodstuff. Prepare this if you know a dark dungeon lies ahead. Otherwise, leave it alone. Dragonborn two-hander tank A classic build that offers all the Paladin quirks in a simple but effective package. Become the tank of your party, soaking up hits, protecting squishier companions, and taking the Oath of the Crown to gain a generous slew of party buffs and defensive abilities. Ability scores A two-handed martial fighter, your character will need all the Str they can get. Follow it up with a high Cha to leverage your defensive spells, and rely on Lay on Hands to bolster your HP pool, rather than sacrificing Str or Cha for a high Con score. Access to their Breath Weapon will serve some use for crowd control, and damage resistance dependent upon your chosen Draconic Ancestry can kickstart your tanking career.
Take a Greatsword. Unsurprisingly, Great Weapon Fighting should be your pick of fighting style, ensuring any damage dealt is bumped up high.
14 способов создать сверхсильного паладина в Dungeons and Dragons
D&D Paladin Level Up – a step by step guide (5e) - TGW | Паладин - Святой воин, связанный священной клятвой, Пораженный смертью: d10 Основная способность: Сила и харизма. |
Which Paladin Oath should you pick? (DnD 5E) | Классы. Фильтр. |
Все изменения класса паладина D&D 5E (2024 г.)
Постараемся разобрать эти понятия чуть подробней. Итак, Честь. Надо сказать, что Честь — штука весьма относительная. Ведь у тех же рыцарей средневековья не считалось зазорными бесчестным поступком изнасиловать свою крестьянку вспомним про право первой ночи или убить ударом в спину сарацина, еврея или другого «нехристя». Но у паладина нет чести. У него есть Честь, как добродетель, как возведенная в абсолют истина. Он ко всем относится так, как хотел бы, чтобы относились к нему.
Он никогда не запятнает себя подлым поступком, предательством, изменой. Он никогда не ударит в спину, не будет использовать яд или черное колдовство, не будет скрывать своего имени и звания, даже если это будет грозить большими неприятностями. Он не нарушит Слово или правила дуэльного поединка. Как говорили Соламнийские рыцари Кринна — «Моя честь — это моя жизнь». Но не надо думать, что если человек честен, то он глуп или узколоб. Совершенно не обязательно.
И бесчестный поступок и военная хитрость — это совершенно разные вещи. Да, паладин не станет отравлять воду в осажденной крепости или брать заложников, но вот тайно проникнуть в крепость ночью, дабы открыть ворота или совершить ловкий обманный маневр, чтобы окружить противника, — это никак не противоречит кодексу Чести. Милосердие — одна из самых сложных добродетелей в ролевых играх. Когда у персонажа уровня так 10 счет убитых врагов переваливают за вторую сотню — это даже не смешно. Но паладин постарается, если есть возможность, решить дело миром. Если не он давал жизнь, то он не в праве и отбирать ее, если есть другой выход.
Каждый умерший злодей — лишь отсрочка, потому что ему на смену появится новый. Каждый раскаявшийся злодей — победа, потому что стало меньше одним плохим человеком и одним хорошим — больше. Убийство в бою, когда ты защищаешься сам или защищаешь других, — это одно. Убийство беззащитного человека, который потерял сознание, выронил меч, упал и т. А именно — недопустимое поведение. Да, с точки зрения эффективности — это разумный ход.
Но не забывайте, паладин — человек Веры. Веры в свои идеалы. И в этих запретах и ограничениях не его слабость, а его сила, но этого вопроса мы коснемся чуть позже. Кроме того стоит заметить, что не ко всем существам применимо милосердие.
Лучшие навыки для паладина Атлетика и Убеждение. Атлетика поможет паладину справляться с физическими задачами, такими как подъем или перемещение тяжелых предметов. Убеждение позволит паладину убедительно выступать в различных ситуациях и влиять на мнения других персонажей. Но всегда можно выбрать два навыка из этого списка: Атлетика, Запугивание, Медицина, Проницательность, Религия, Убеждение Лучшие предыстории для паладина Предыстория персонажа - это важная часть его характера и мотивации. Некоторые предыстории особенно подходят для паладинов. Это может быть заслугами в бою, спасением мирных жителей или выполнением заданий для церкви.
Ваш персонаж навсегда останется верен своей миссии и будет бороться со злом во имя блага своих союзников и народа.
You like to reserve your spells for role-play, and focus on your weapons for combat. The ancient oath works with all kinds of nature to vanquish those who would seed evil into otherwise peaceful grounds. Game Mechanics: Additional spells, with a nature focus, work to control movement and interact with plants and animals. They can call upon nature to root enemies in place, or to turn fey and fiends. At later levels, they gain a powerful aura to reduce all spell damage by half, and eventually gain the ability to come back from 0 hp. Play-style: You like the idea of playing to an oath that is above society and people. You like the nature loving side of druids, but want to use weapons and armor with a only a dash of magical spells. Advertisements Batman — DC Comics Oath of Vengeance PHB Theme: Perseverant and persistent, the paladin of vengeance will tear down any obstacle to find justice, punishing those that have wronged them or others.
Game Mechanics: Central abilities focus on frightening and reducing enemies ability to move, or enhance your ability to catch up to opponents. At higher levels, this paladin can move with opportunity attacks and, at their highest level, are able to fly. Play-style: You want to play the unstoppable force that is determined to get their objective. Whether it be by enhancing your abilities or preventing the opponent, your focus is always on closing the gap between you and the goal. Judge Dredd — Dredd Oath of the Crown SCAG Theme: Sworn to maintaining law and sense of order, the crown paladin is determined to find the most diplomatic way for everyone to get along and, if they cannot, to quell those that foster sedition. In the most dire circumstances, this paladin will sacrifice themselves for the good of others. Game Mechanics: Possibly the most tank-like Paladin, this class has the ability to prevent enemies from moving away from them, healing their allies, and taking damage that would otherwise hurt their friends. At later levels, they have an advantage to being paralyze or stunned, and gain a significant amount of saving throw advantages at their highest level. Play-style: You like to play someone who can lead: someone who will seek the truth and room for peace between people.
Well that key, which will decide our core color, is that of dedication, discipline and moral absolution. The Paladin no matter what it chosen to focus on is a character who devotes its life to a cause, more so than many other classes, whereas the class in most cases is supplementary to the character it is the opposite for the Paladin. They are their cause and every action they take reflects the oath they have chosen.
These key features tell us a lot about who the Paladin is and what its core color would be, a color who is also defined by these same descriptors. Pulling up the card we can that they have chosen White, and this is another case where I wholeheartedly agree. As I said each word used to describe the base of the Paladin describes core aspects of White.
We saw White show up in our Cleric video and yet both represent different sides of the color. For the Cleric this color denotes service to a higher power, and whites proclivity to gravitate towards religion. In the case of the Paladin, it keys into ideas of strict morality, resolve, and justice.
White is the color who often works in absolutes, seeing the worlds as black and white. They hold themselves and the world around them to a code of conduct, often through laws or judgment. White is shrewd in its outlook and enacts its ideals as the literal and only law.
This can lead to both truly heroic and selfless characters or that of authoritarian and oppressive ones. I believe that the Paladin can be built in both ways, even through oaths which are outwardly facing as good. This absolute mindset and devoted nature is why White matches so well with the Paladin.
To start off I want to take our core color and add in Red to see what sort of Paladin is bread from these colors influences. Coloring their view of the world around them, and vengeance can seem like the only outlet for such emotions. Not just vengeance on those who did them wrong, but against all who act with hate towards others.
It is an act of violence against those who do wrong to the weak and judgment handed out is this characters only recourse. What I mean is that there are those are acted upon by ruthless external forces who are unable to stand up to such aggressors and the oath of vengeance paladin is there to fill in that role, by being that act of recourse for those unable to do so, placing fear in the heart of those who bring fear to others. In the case of our White Red character they had felt the hand of an evil force mar their view of the world and vowed that such horrific actions should never go unpunished.
They found that the sword, shield and divine magic were tools they could use to enact vengeance on the behalf of others, for those who could not stand up for themselves. They now see themselves as Judge Jury and executioner.
All D&D 5E Paladin Class Changes (2024)
Small villages and townships on the fringes of the nation have been under attack or besieged by supernatural events. Tier 3 Paladins Tier 3 paladins are most likely to be encountered by PCs from levels 11 to 16, although you may insert them earlier as a potential patron or mentor figure. Unless your setting has uniquely powerful NPCs, tier 3 paladins should be very rare. Or perhaps they live a more lowkey existence on the fringes of society, battling planar threats before they become widely known. Add the 15th level oath feature from a paladin subclass. An ancient forest is dying and no one is quite sure why. The reclusive guardian of the forest seeks aid in searching the area for the cause. Oath of the Ancients. A once honorable paladin sold out his order in exchange for money or power.
He must be brought to justice, or convinced to atone for his mistakes. Tier 4 Paladins Tier 4 paladins are most likely to be encountered by PCs from levels 17 to 20, although you may insert them earlier as a potential patron or mentor figure. A tier 4 paladin is comparable in many respects to a level 20 adventurer, there may only be one such figure in your entire setting. Swap out the Paragon of Devotion feature based off of the Oath of Conquest level 20 ability for a different level 20 oath feature.
Ability Score Improvement GameCows Ranking: 2 Like most of the other classes, Paladins get 2 points to add to any of their ability scores max 20. This happens at levels 4, 8, 12, 16, and 19th level.
Level: 18 — The range increases to 30ft. Aura of Courage Level: 10 — The Paladin and any creature within 10ft cannot be frightened. Level: 18 — The range increases to 30 ft. Improved Divine Smite GameCows Ranking: 1 Level: 11 — Whenever the Paladin hits a creature with a melee attack an extra 1d8 is automatically added to the damage without expending a spell slot. The Paladin can still choose to expend a spell slot to add more radiant damage. If they choose to do so the numbers are simply added together.
This can be done equal times to their Charisma modifier and recharges after a long rest.
If the intimidation skill is the first thing that intrigues you in this game, then you should be picking this oath. Advertisements Oath of Redemption XG Ogier the Dane — French Folklore Theme: Deceptively peaceful, the redemption paladin has the ability to completely shut down violence confrontations, either by magical coercion or sheer strength. Game Mechanics: Various utility spells assist in stopping combat abilities. This paladin gets the ability to have a long period of time with charisma bonuses. But, if it comes to combat, they can take the damage dealt by their opponents and deal it right back at them. At later levels, you will be able to take damage intended for your allies, heal yourself at every turn, and ultimately have resistance to all damage.
Play-style: A stark contrast from the paladin of conquest, you enjoy the diplomacy and interrogation of others. To you, violence and physical confrontation means failure. However, if you do need to defend your friends, you want to see yourself as the equal and opposing force to the enemy. People are just obstacles to be dismissed from your path of dominance. Game Mechanics: Additional spells have a heavy focus on attacking and animating the dead. They can emit an aura of fear to turn opponents. At later levels, the oathbreaker can deal additional melee damage, granting this bonus to their allies ie.
At higher levels, the oathbreaker gains resistance to some forms of damage and, within a powerful aura, can cause a growing darkness to surround them and harm those that dare to try and attack. Play-style: Although intended as a villainous class to use the undead to attack enemies, a player may be able to focus more on the element of utilizing the dead as allies in fighting for good. In either case, you want to focus paladin spells on attacking, and to have a regiment of undead by your side. Alex Louise Armstrong Fullmetal Alchemist Oath of Glory MOT Theme: Glorious Paladins aim to add pages to the legends of themselves and their deities by performing extraordinary athletic feats, not only in combat, but in adventure too.
Cleansing Touch Beginning at 14th level, you can use your action to end one spell on yourself or on one willing creature that you touch. You can use this feature a number of times equal to your Charisma modifier a minimum of once. You regain expended uses when you finish a long rest.
Sacred Oaths Becoming a paladin involves taking vows that commit the paladin to the cause of righteousness, an active path of fighting wickedness. Oath of Devotion The Oath of Devotion binds a paladin to the loftiest ideals of justice, virtue, and order. Sometimes called cavaliers, white knights, or holy warriors, these paladins meet the ideal of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the same standards. They hold angels—the perfect servants of good—as their ideals, and incorporate images of angelic wings into their helmets or coats of arms. Tenets of Devotion Though the exact words and strictures of the Oath of Devotion vary, paladins of this oath share these tenets. Let your word be your promise.
Courage: Never fear to act, though caution is wise. Compassion: Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with wisdom. Honor: Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm. Duty: Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you. Oath Spells You gain oath spells at the paladin levels listed.
Table: Oath of Devotion Spells Level.
14 способов создать сверхсильного паладина в Dungeons and Dragons
Tier 2 Paladins Tier 2 paladins are most likely to be encountered by PCs from levels 5 to 10, although you may insert them earlier as a potential patron or mentor figure. They may be used at later levels as allies or lieutenants of even more powerful creatures. At tier 2, these paladins could be leaders of religious groups in notable cities, members of secret organizations, or serve as protectors to the nobility and other prominent members of society. Add the 7th level oath feature from a paladin subclass. Two feuding kingdoms or factions seem poised for war. In an effort to prevent the massive bloodshed that would follow, a paladin recruits the party to act as diplomats and peacemakers. Oath of Redemption. Small villages and townships on the fringes of the nation have been under attack or besieged by supernatural events.
Tier 3 Paladins Tier 3 paladins are most likely to be encountered by PCs from levels 11 to 16, although you may insert them earlier as a potential patron or mentor figure. Unless your setting has uniquely powerful NPCs, tier 3 paladins should be very rare. Or perhaps they live a more lowkey existence on the fringes of society, battling planar threats before they become widely known. Add the 15th level oath feature from a paladin subclass. An ancient forest is dying and no one is quite sure why.
These key features tell us a lot about who the Paladin is and what its core color would be, a color who is also defined by these same descriptors. Pulling up the card we can that they have chosen White, and this is another case where I wholeheartedly agree. As I said each word used to describe the base of the Paladin describes core aspects of White. We saw White show up in our Cleric video and yet both represent different sides of the color.
For the Cleric this color denotes service to a higher power, and whites proclivity to gravitate towards religion. In the case of the Paladin, it keys into ideas of strict morality, resolve, and justice. White is the color who often works in absolutes, seeing the worlds as black and white. They hold themselves and the world around them to a code of conduct, often through laws or judgment. White is shrewd in its outlook and enacts its ideals as the literal and only law. This can lead to both truly heroic and selfless characters or that of authoritarian and oppressive ones. I believe that the Paladin can be built in both ways, even through oaths which are outwardly facing as good. This absolute mindset and devoted nature is why White matches so well with the Paladin. To start off I want to take our core color and add in Red to see what sort of Paladin is bread from these colors influences.
Coloring their view of the world around them, and vengeance can seem like the only outlet for such emotions. Not just vengeance on those who did them wrong, but against all who act with hate towards others. It is an act of violence against those who do wrong to the weak and judgment handed out is this characters only recourse. What I mean is that there are those are acted upon by ruthless external forces who are unable to stand up to such aggressors and the oath of vengeance paladin is there to fill in that role, by being that act of recourse for those unable to do so, placing fear in the heart of those who bring fear to others. In the case of our White Red character they had felt the hand of an evil force mar their view of the world and vowed that such horrific actions should never go unpunished. They found that the sword, shield and divine magic were tools they could use to enact vengeance on the behalf of others, for those who could not stand up for themselves. They now see themselves as Judge Jury and executioner. This outlook and life have hardened them with an unquenchable resolve. You see a traumatic experiences at a young age can harden a person and such is the case of this version of the Paladin.
One which defines the characters life thereafter.
They are often called fey knights, green knights, or horned knights. What are the tenets of the Oath of the Ancients? These are: Kindle the Light: You always try to kindle a light of hope in the world through mercy and kindness. Shelter the Light: You protect goodness and beauty in the world.
Preserve Your Own Light: Delight in the beauty of the world. Be the Light: Let your love of the world be an inspiration for all around you. What are the Oath of the Ancients spells? If you take the Oath of the Ancients, at lower levels you can cast ensnaring strike, speak with animals , moonbeam , and misty step. As your level increases, you will eventually be able to cast plant growth, protection from energy, ice storm , stoneskin, commune with nature, and tree stride.
Other Oath of the Ancients abilities Like the other Sacred Oaths, the Oath of the Ancients will grant you special abilities at certain levels. Turn the Faithless: You can force fey or fiends to run away from you in fear. Aura of Warding: At 7th level, you and your friends nearby are resistant to damage from spells. Undying Sentinel: At the 15th level, once between long rests, if you are reduced to 0 hit points you are reduced to 1 instead. Elder Champion: At the 20th level, you can transform into a divine force of nature.
This can be used to regain 10 hit points, cast a Paladin spell as a bonus action, or give nearby enemies a disadvantage on their saving throws against your spells and abilities. A Paladin who takes the Oath of Vengeance has an unwavering commitment to punishing evil beings. Vengeful Paladins will be enraged at evil and violent acts — and their response may be extreme. Some call these Paladins dark knights or avengers. What are the tenets of the Oath of Vengeance?
The tenets of the Oath of Vengeance are the most different from the other Sacred Oaths. Unlike the Oath of Devotion or the Oath of the Ancients, they often lack mercy and forgiveness. Instead, they are rooted in cruel vengeance against those who have committed sins. The tenets of the Oath of the Ancients are: Fight the Greater Evil: You will always attack the greater evil in a scene rather than lesser evils. No Mercy for the Wicked: You never show mercy to your true enemies, but you may be merciful towards inconsequential foes.
By Any Means Necessary: You care little about consequences or morals outside of your search for vengeance. Restitution: You help those who are harmed by your enemies. What is the Oath of Vengeance spells? The Oath of Vengeance also comes with its own spells. Other Oath of Vengeance abilities As you level up, your Oath of Vengeance will give you special abilities.
These are: Channel Divinity: Like the other Sacred Oaths, at the 3rd level, you will be able to channel divinity. If you take the Oath of Vengeance, you gain the following abilities: Abjure Enemy: You choose one enemy within 60ft to frighten, causing it to freeze in fear where it stands. Vow of Enmity: Gain an advantage on your attacks against one nearby enemy. Relentless Avenger: At the 7th level, after attacking an enemy you can also move at half your speed afterward.
The target is poisoned until the end of your next turn. At 17th level, you can spend 85 points from your pool to cast contagion. This feature has no effect on constructs. Undead creatures regain hit points with this feature, instead of taking damage.
Pact Magic[ edit ] At 2nd level, your arcane research and the magic bestowed on you by your vile patron have given you the ability to cast spells. Spell Slots The Anti-Paladin table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your Anti-Paladin spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest. For example, when you are 5th level, you have two 2nd-level spell slots. To cast the 1st-level spell hellish rebuke , you must spend one of those slots, and you cast it as a 2nd-level spell. Preparing and Casting Spells The Anti-paladin table shows how many spell slots you have to cast your spells.
You regain all expended spell slots when you finish a long rest. You prepare the list of Anti-Paladin spells that are available for you to cast, choosing from the warlock spell list.
Paladin 5e Guide: What Are The Paladins in DnD 5E?
Paladin 5E Class Guide for Dungeons and Dragons | SkullSplitter Dice | Wizards of the Coast recently unveiled the latest One D&D playtest update, with major changes to the Druid and Paladin classes. |
Руководство по 5-ой редакции Dungeons & Dragons для начинающих: Часть 4, Классы. | The Paladin table shows how many spell slots you have to cast your spells. |
Paladin Handbook: DnD 5th Edition Class Guide - RPGBOT | At higher levels, this paladin can move with opportunity attacks and, at their highest level, are able to fly. |
D&D Paladin Level Up – a step by step guide (5e) - TGW | Если паладин не является вашим начальным классом, вот владения, которые вы приобретаете, когда берете свой первый уровень паладина: лёгкие доспехи, средние доспехи, щиты, простое оружие, воинское оружие. |
DnD 5. История знакомства. Нам не страшен паладин
Пройдя долгий путь со времен предыдущих выпусков Dungeons & Dragons, класс паладинов, на самом деле, один из лучших классов в 5-м издании. Главная» Новости» Paladin dnd. Нам представили переработанный классы друида и паладина, а также изменённые заклинания для них.
Paladin 5E — DnD class guide 2024
Create a better PALADIN using the Color Pie System for your next DnD Campaign. This Guide is designed to help with designing more robust backstories and motivations for your Paladin. The key changes to the Paladin in this playtest are primarily reworks and changes to existing material, including those found in previous Unearthed Arcana materials. Главная» Новости» История паладина для днд.
Всё о классе Паладина в ДнД!
D&D 5E Basic Build Series: Paladin - Tabletop Builds | An in-depth guide for the Dungeons & Dragons Paladin character class covering optimisation of skills, weapons, features, and abilities in D&D 5e. |
Paladin NPCs & How to Use Them for EVERY Tier of Play | А на восьмом сбросить класс и взять 2 уровня паладина и 6 барда. |
All D&D 5E Paladin Class Changes (2024)
Некоторые персонажи этого класса не считают себя настоящими паладинами до того как они получат 3-м уровень и не дадут эту клятву. Если паладин не является вашим начальным классом, вот владения, которые вы приобретаете, когда берете свой первый уровень паладина: лёгкие доспехи, средние доспехи, щиты, простое оружие, воинское оружие. Сегодня рассматриваем класс Паладинов (Paladin) для пятой редакции правил Dungeons and Dragons. Это наш гайд по классу Паладина в ДнД.