This 5E Paladin optimisation guide covers the latest fighting styles, Oaths and subclasses from the Players Handbook to Xanathar's Guide to Everything.
Paladin 5E — DnD class guide 2024
Here you can find the details of the D&D Paladin level up process, in particular the new abilities, feats and character’s stats changes. А на восьмом сбросить класс и взять 2 уровня паладина и 6 барда. Devout, durable, and decidedly dominating, the DnD Paladin 5e class is immediately gratifying to play in fifth edition Dungeons and Dragons. Corrupted Paladin (Paladin/Warlock 5e multiclass). This build combines the tenacity of the Paladin with the power and versatility of the Warlock for a deadly and fluid combination. Паладин — класс которого не было в самой первой редакции D&D. Появился он только в дополнении, как вариант развития законопослушного воина.
Paladin 5e Guide: What Are The Paladins in DnD 5E?
While Jadina was training to become a paladin, her father told her that it would be dangerous to travel any farther than from Gilderdrip without being instructed first by a paladin sage or an experienced paladin. Это хороший стартовый билд для любого класса, а билд для OP-паладина довольно прост. Это наш гайд по классу Паладина в ДнД. Нам представили переработанный классы друида и паладина, а также изменённые заклинания для них. Прежде чем начать создавать персонажа паладин в игре Dungeons & Dragons (DnD), вам нужно определиться с его расой и классом. Read the ultimate Paladin 5e DnD class guide. Click here for our in-depth guide to the Paladin class in Dungeons & Dragons 5th edition.
Paladin Handbook: DnD 5th Edition Class Guide – RPGBOT
In this Paladin 5E guide, we’ll stick to the core aspects of Paladins, their role, abilities, spells and answer all of your questions about this class. Paladins take their adventures seriously and have a penchant for referring to them as quests. Сегодня рассматриваем класс Паладинов (Paladin) для пятой редакции правил Dungeons and Dragons. The Paladin table shows how many spell slots you have to cast your spells. In this article, we explore my top 5 paladin builds, presented in no particular order.
Which Paladin Oath should you pick? (DnD 5E)
Статья автора «Клубок Приключений» в Дзене: Привет, сегодня мы поговорим о самом блистательном, самом карательном, самом светоносном классе в DnD — мы поговорим о Паладине. And with a wide variety of features and subclasses, Paladins are also a ton of fun to play in DnD 5e. Многие паладины преданы богам добра, но сила паладина происходит скорее от собственного стремления к справедливости, чем от божества. In this Paladin DnD 5E guide, we’ll train you on your options as a Paladin, as well as supportive choices you can make to build your character to achieve what you want.
Anti-Paladin (5e Class)
You get a good STR bonus and more Charisma, and you also get an intimidating skill to make sure you get the most out of your fights on the frontline. The Half-Orc also gets a critical damage bonus to aid the amount of damage you do. Half-orcs also have Darkvision, so you can use them as a frontliner in a dark dungeon. The downside of fighting with a Half-Orc Paladin is that they lack a Charisma bonus.
Mountain Dwarf Dwarves make great paladins from a lore and background perspective. Their ability scores and modifiers are not optimal, but they are more than passable. However, dwarves are much better as clerics, like the life domain cleric.
What makes dwarves an excellent race for paladins in 5e DnD is that they are more interested in good order and the rule of law than other races on this list.
Вы знаете тип Небожитель, исчадие или нежить любого существа, чье присутствие вы ощущаете, но не его личность вампир Граф Страд фон Зарович, например. В этом же радиусе вы также обнаруживаете присутствие мест и предметов, которые были освящены или осквернены, например, заклинанием святилище. Когда вы заканчиваете длинный отдых, вы восстанавливаете все потраченные использования. Наложение рук Твое благословенное прикосновение может исцелять раны. У вас есть запас целительной силы, который восстанавливается после длинного отдыха. При помощи этого запаса вы можете восстанавливать количество хитов, равное уровню паладина, умноженному на 5.
Вы можете действием коснуться существа и, зачерпнув силу из запаса, восстановить количество хитов этого существа на любое число, вплоть до максимума, оставшегося в вашем запасе. В качестве альтернативы, вы можете потрать 5 хитов из вашего запаса хитов для излечения цели от одной болезни или одного действующего на неё яда. Вы можете устранить несколько эффектов болезни и ядов одним использованием Наложения рук, тратя хиты отдельно для каждого эффекта. Это умение не оказывает никакого эффекта на нежить и конструктов. Боевой стиль На 2 уровне вы выбираете боевой стиль, соответствующий вашей специализации. Выберите один из следующих вариантов. Вы не можете выбирать один и тот же вариант боевого стиля, даже если позже у вас будет возможность выбрать ещё один стиль.
Сражение большим оружием Если у вас выпало «1» или «2» на кости урона оружия при атаке, которую вы совершали рукопашным оружием, удерживая его двумя руками, то вы можете перебросить эту кость, и должны использовать новый результат. Чтобы воспользоваться этим преимуществом, ваше оружие должно иметь свойство «двуручное» или «универсальное». Защита Если существо, которое вы видите, атакует не вас, а другое существо, находящееся в пределах 5 футов от вас, вы можете реакцией создать помеху его броску атаки. При этом вы должны использовать щит. Сотворение заклинаний Получая 2 уровень, вы узнаёте, как черпать божественную магию посредством медитации и молитв, чтобы творить заклятья подобно жрецу. Подготовка и сотворение заклинаний Таблица «Паладин» демонстрирует, какое количество ячеек для сотворения заклинаний у вас есть. Чтобы сотворить одно из ваших заклинаний паладина 1-го круга или выше, вы должны потратить слот уровня заклинания или выше.
Вы восстанавливаете все потраченные ячейки заклинаний после завершения длинного отдыха. Вы подготавливаете список заклинаний паладина, которые доступны для вас для сотворения, выбирая из списка заклинаний паладина. Уровень заклинаний не должен превышать уровень самой высокой имеющейся у вас ячейки заклинаний.
Here are my top 5 paladin builds to help you make the best decisions for your paladin. Tank First on my list is the Tank. Examples of Tanks in pop culture would be the Hulk, Superman, and the Juggernaut.
Tanks can be damage dealers as well but their main focus is to absorb damage so that other archetypes like skirmishers or glass cannons can do their thing without getting clobbered before they get to do anything. These work together in order to grant resistance to all incoming non magical damage, make sure that any ranged attacks made in your general direction target you instead of allies, and increase your hit point maximum.
А те же руки, что уже умели исцелять, теперь позволяют оканчивать действие заклинаний. Все до единого Паладины имеют в себе искру силы и веры, что ведут их вперед, но каждый из них сам выбирает, во что верить и верить ли вообще. В зависимости от принесенной клятвы Паладин обретает не только дополнительные способности и заклинания, но и обязанности в виде догматов и принципов. Клятва Преданности обязует Паладина стать тем самым безупречным рыцарем без страха и упрёка. Не терпящий лжи и нечистой силы, он склоняет и окружающих его друзей не поддаваться чарам исчадий и нежити, а на пике своей силы такой рыцарь приобретает собственные сияющие доспехи, освещающие путь во тьме и обжигающие носителей тьмы в сердце. Клятва Древних продолжает ряд рыцарей света в рядах Паладинов. Сама природа завещала им бороться за жизнь и надежду, даруя возможность применять магию, склонную к друидической. Стоящие по сторонам от него единомышленники становятся менее уязвимы к магическим влияниям, так часто используемыми феями и исчадиями, с которыми чемпион природы поклялся бороться.
Клятва Мести приносится Паладином, если тот стремится уничтожить зло любой ценой. Его способности призваны сокрушить врага до того, как тот успеет причинить вред кому-либо. Этот карающий ангел заработал свои крылья кровью врагов, которым так страшно взглянуть в глаза приближающемуся Паладину, зная, что ни убежать, ни эффективно защититься от несущего воздаяние у них не выйдет. Клятва Короны противостоит хаосу и анархии, и Паладины этой клятвы олицетворяют закон и порядок, удерживающий общество целым. Часто служащий на благо всего народа, такой Паладин служит и на благо своего отряда, принимая удары, предназначенные другим, на себя и обращая вспять смерть, идущую по пятам его друзей. Клятва Искупления требует от своих Паладинов умения прибегать не к силе как первому средству в битве, а к подходящим словам, убеждающим обратиться к свету. Однако никого не должна смущать их миролюбивость и готовность принять удар на себя — их внутренняя сила не только восстановит раны, нанесённые теми, кого ещё можно спасти, но и воздаст лучистой энергией жестоким врагам, выбравшим путь зла. Паладины клятвы Покорения насаждают своё добро и причиняют собственную справедливость железными рукавицами.
Мнение: Что такое Паладин?
Он также подойдет тем, кто хочет играть роль главного защитника команды. Основные характеристики паладина - Сила: Паладины - это физически сильные воины, которые используют тяжелое оружие и броню. Часто именно паладин является моральным компасом группы. Лучшие расы для паладина Любая раса может стать паладином, но некоторые расы имеют преимущества. Лучшие навыки для паладина Атлетика и Убеждение. Атлетика поможет паладину справляться с физическими задачами, такими как подъем или перемещение тяжелых предметов. Убеждение позволит паладину убедительно выступать в различных ситуациях и влиять на мнения других персонажей.
Radiant damage is great, but most creatures with resistance to weapon damage types are affected normally by magic weapons so the benefits of radiant damage compared to piercing or slashing damage from a magical we oapon are minor. Animated Shield DMG : Tempting for anyone not fighting with a one-handed weapon, but a Cloak of Protection is two rarities lower, works persistently, and arguably provides a better numeric bonus. If you plan to get full plate, get Dwarven Plate instead. For a Strength-based character, raising your Strength above 20 is a massive benefit, and going up as high as 25 is spectacular.
Invoking the rune on Bloodshed Blade lets you perform a once-per-day nuke which should nicely eliminate whatever thing to drop all of your hit dice on top of. Yes, you get resistance to fire damage, but you can get that from dozens of other sources by this level. Scimitar of Speed DMG : Among the best weapons to use with the Dueling style, you get two-weapon fighting action economy on a single weapon. Increasing your Strength or Dexterity may be more important, but if you can get both you absolutely should.
At high enough level that you might have this item there will definitely be enemies with access to magic attacks spellcasters, magic weapons, natural weapons which count as magical, etc. It feels underwhelming at this rarity, but the math is good. Note that this is just the invisible condition, not the spell have Invisibility, so you can still attack or whatever while invisible. Otherwise, this is a really fun item, and if it provided Advantage on saves against area of effect spells it would shoot straight up to blue.
Ring of Three Wishes DMG : Use this to do one of the things that risks permanently removing the ability to cast Wish, such as granting 10 creatures permanent resistance to once damage type. If you lose the ability to cast Wish, pass this off to another ally who will never be able to cast Wish by any other means. Repeat until the last charge is used. For more help with Wish, see my Practical Guide to Wish.
Rod of Lordly Might DMG : Allows you to easily change your weapon damage type, and provides three powerful offensive abilities which work in a variety of situations. You may also be able to weaponize the on-touch damage, but I think the intent is that the creature needs to willingly touch or try to pick up the talisman rather than being struck with it. Yet his eyes, a reptilian, slitted green, seem entirely incapable of embracing malice, an observation that is reinforced by the holy emblem displayed prominently on his burnished shield. If you need a functional build with nothing fancy or complicated, this is a great place to start.
For a Paladin, this is a very simple build. Abilities We will assume the point buy abilities for a Strength-based Paladin suggested above.
Хозяин подземелья также может использовать это как справку при настройке квестов или выступая в качестве важного NPC. Цель паладина может быть личной, например, поклясться в праведной мести смертоносному культу или преступной организации, причинившей им вред. Возможно, семья паладина была убита, когда печально известная банда бандитов совершила набег на их родную деревню, или возлюбленная паладина была похищена и принесена в жертву в ходе культового ритуала, чтобы умилостивить злого бога. Такие личные цели прекрасно подходят для ролевых игр и могут добавить столь необходимую эмоциональную глубину тому, что многие считают классом, основанным на правилах и упорстве в грязи. Даже если цель паладина более общая, например, разрушить смертоносный культ Тиамат, чтобы защитить свое родное королевство от разрушения, игрок может сделать ее личной, например, подружиться со своим паладином или даже влюбиться в него.
Это может лично побудить паладина еще больше бороться за дело и заставить паладина чувствовать себя более динамичным, а не статичным. Для паладина важнее не только то, что говорят правила, но и намерения, стоящие за ними. Паладины не просто следуют правилам своего бога-покровителя, чтобы быть послушными и избегать наказания. Паладины всегда стремятся подать хороший пример, следуя принципам своей клятвы и поступая правильно, но даже они могут колебаться.
This one can especially become devastating on a critical hit, in which case the damage dice from this are doubled. Another key thing to remember about this is that it uses no action whatsoever, which means you can use it multiple times per round if you have additional attacks, can use it on the same turn you cast a bonus action spell including stacking this on top of a smite spell! NOTE: The 5d8 cap means the maximum damage from this uses a 4th-level spell slot, so you get no benefit from blowing a 5th-level slot. This may need to be errata-ed to a 6d8 cap.
Divine Health 3rd Level : Immune to disease. Great when it comes up. The archetype you choose grants you features at 3rd level and again at 7th, 15th, and 20th level. Only the Fighter gets more of these. Max out your primary stats and then take a some feats. Aura of Protection 6th Level : Arguably the signature of the Paladin class, where you add your CHA modifier to all of your saving throws. And if allies are within 10 feet, they get that benefit, too. Aura of Courage 10th Level : Frightened can be quite nasty for a melee combatant, which you are, because it not only invokes disadvantage on all attack rolls and ability checks, but it also prevents you from moving towards the source of the frightening.
Improved Divine Smite 11th Level : Bonus radiant damage every time you hit at no cost. Cleansing Touch 14th Level : Negate a hostile spell on yourself or an ally with your action, with CHA-mod uses per day. Pretty neat ability, if not quite a flat-out game changer. Aura Improvements 18th Level : All those lovely Auras you get Protection, Courage, anything from your Oath expand from 10 feet to 30 feet. Strength is the best for a two-handed attacker, both are viable for dual wielding and sword-and-board fighting styles. Dex: Dexterity is obviously preferable for finese weapons. Con: Another top tier stat. Hit points are just too important to let slide.
Paladins are melee combatants, and more hit points lets them stay in combat for longer and recover more HP with hit dice. If you plan on casting Concentration spells in the middle of combat, you want a decent score here to maintain them when taking damage. It helps that the Paladin is proficient in Wisdom saves. Boost Charisma instead and let Aura of Protection take care of the rest. Defensive bonuses are also useful early though some options may be less effective later. Enlarge gives you advantage on STR checks and saves, plus an extra d4 damage on each attack. They get Darkvision, advantage against charm and immunity to sleep. Boosted darkvision and Faerie Fire can help in an ongoing underground campaign, and the sunlight sensitivity hurts if you go outside.
Maybe you can wear a big fancy hat like Jarlaxxle. The new Fey Step also has a side effect depending on what season you are, which you can change any day you want. Note that Winter is a frightening effect and is thus valuable for Conquest. Using a bonus action you can do a short range teleport that gives you resistance to all damage. A solid defensive option. Relying on at least 3 stats makes this a decent idea but not an incredible one. Get a head start on your character concept with a feat! The small size but without the benefits of Lucky or the Dex Bonus.
Many Paladins will want to consider this, there are even more sub-race options on Half-Elf now similar to the Elf subraces. Perception is a solid choice in any campaign and the other one is up to you. All the positives with none of the downsides. Good deal. Thematically a Fiend Paladin who is resistant to fire like a Blackguard just sounds badass. The Variant Tieflings are a mixed bag.. Hellish Rebuke and Darkness give you some ranged options and utility. Charm person and Entrall based on your Charisma spellcasting modifier are also solid options if used correctly.
Hellfire : Replacing the hellish rebuke with burning hands helps your ability to handle some hordes, not a huge change though. Winged: Instead of extra spells you get to fly around when not wearing heavy armour. Darkvision, resistance to necrotic and radiant damage, free Light cantrip and a long-rest recharge, scaled-back version of Lay on Hands that means you can conserve some of your actual Lay on Hands. The rest of the abilities are a bit hap-hazard for a Paladin. A big strong Goliath is similar to a Half-Orc where you get Athletics for free instead of Intimidation. Tabaxi get Darkvision, extra movement, built in weapons, and free proficiency in Stealth and Perception. The Cha boost helps a bit too. Aside from that, swim speed, breathe water and air, talk to water creatures, and cold resistance.
Good all around. Also gets Darkvision, free Stealth proficiency and 2d6 extra damage when attacking from surprise. The Int may be less useful for you though. The Saving-Face ability is great in a big party. The bonus action movement helps with getting into melee range which can sometimes be an issue, darkvision and intimidation are solid pickups. Magic resistance and poison immunity plus darkvision.
Best Race for a paladin in 5e DnD [Ranked]
Паладины не просто следуют правилам своего бога-покровителя, чтобы быть послушными и избегать наказания. Паладины всегда стремятся подать хороший пример, следуя принципам своей клятвы и поступая правильно, но даже они могут колебаться. Любой класс может быть законопослушным и следовать любому набору правил по любой причине, но паладины имеют благородные намерения и лично хотят делать добро другим, в этом вся разница. Таким образом, хорошая отыгрыш паладина исходит от Закономерного Хорошего. Это искреннее желание сражаться за добро и побеждать зло — вот что важнее всего, и все, от бога-покровителя до членов отряда паладина и реальных игроков, должны сосредоточиться на этом. Это также делает паладина более сочувствующим, так как он сожалеет о нарушении правил, но имеет добрые намерения поддерживать их.
Идеальный человек, соблюдающий правила, не похож на других, но несовершенный, склонный к ошибкам человек с добрыми намерениями, безусловно, есть. Они чувствуют себя более человечными, буквально или нет, когда являются многогранными существами, которые просто предпочитают одно мировоззрение в качестве своей основной личности, но при этом погружаются в другие мировоззрения. Как и ожидалось, паладины по умолчанию законно-добрые, но они всего лишь смертные.
Divine Favor [1st level Spell] — A damage boosting alternative to Divine Smite, this is a great spell for longer fights, or if you need to spread radiant damage, such as shutting down the regeneration of vampire spawn. Protection from Evil and Good [1st level Spell] — A great defensive buff that works against a large enough number of creature types to be relevant frequently enough to keep on hand. Aid [2nd level Spell] — Not to be confused with temporary hit points, this spell increases your actual hit point maximum, meaning you can heal these newfound points. This is a great durability buff for your party and is especially useful for lower hit dice characters like Wizards.
Find Steed [2nd level Spell] — Being able to summon your own mount, enhanced with a telepathic and magical link, is a very useful means of transportation. Small-sized Paladins can actually ride their mastiffs into those places! Here are some examples of strong race choices for a Paladin: Dragonborn 4 — Great stats, a damage resistance, and a breath weapon! Goblin 5 — A perfect Dexadin, bringing additional nova damage in the form of Fury of the Small, whilst giving you the ability to skirmish with Nimble Escape. Half-Elf 5 — You can boost your Charisma, Constitution, and the physical stat of your choice, whilst getting skills and some other nice ribbons. A great Paladin, regardless your primary stat, and potentially frees up an ASI for a feat. Combat-orientated feats are generally better for Paladins, however, feats which provide additional spellcasting can be valuable for the half casting class, especially support Paladins, and this will be reflected in their rating and description.
Here are some examples of strong feat choices for a Paladin: Great Weapon Master 5 — A potential damage boost and source of bonus action attacks, for Paladins using great weapons this is a great feat. This is particularly useful for Vengeance and Conquest Paladins, as they both have accuracy-increasing Channel Divinity options. Sentinel 5 — Excellent tanking feat, this will allow you to make reaction attacks more often and give you the ability to lock down the battlefield. Dragon Fear [Dragonborn] 4 — You can round out your choice of three different stats, all great for Paladins, and gain a good debuff that synergizes well with a Conquest Paladin. Slasher 5 — If you favor slashing weapons like longswords, scimitars, and great axes this feat gives you a great way to hinder the mobility of your enemies and adds a nasty debuff when you crit, to add insult to smite-based injury. The ratings take multiclassing prerequisites into consideration; if a multiclass will require you to have a 13 in a stat other than Str or Cha, it will likely receive a lower score unless the stat is one you would already have at 13 or higher, for example, Dexterity on a Dexadin. General multiclass tips for the Paladin: The multiclass prerequisites for a Paladin are Str and Cha scores of 13 or higher, this means multiclassing is easier for a Strength-based Paladin than a Dexadin.
Multiclassing a Dexadin is still viable, but it will make you more MAD and require an investment in Strength you may not really use otherwise. If your primary interest in Paladin is using Divine Smite taking levels in any fullcaster class will give you a much faster spell slot progression to fuel those smites. Some popular jumping points for the Paladin class are 2nd level when you have Divine Smite and Spellcasting, 5th level when you have Extra Attack, and 6th level when you have all of those features and your Aura of Protection. However, requiring an Int of 13 is a steep cost for a MAD character and you would have to go two levels in to gain Infusions, making this a very niche combination. Note: The Artificer has a unique spellcasting progression that increases your spellcasting level by 1 when you take a level in it, despite having similar spellcasting to a half caster like the Paladin. This means the spell slot gain is the same with a level of Artificer as it would be with a level of Cleric, Wizard, etc. If you take this class to third level, Armorer, specifically the Guardian form, is recommended for the temporary HP and Thunder Gauntlets.
Barbarian 4 — Excellent for those looking to make a durable Paladin or a grappling Paladin, the small damage boost is a nice bump, but minor overall. If you choose to go three levels in, Totem Bear is a huge durability boost, Zealot gives you a damage boost, and Path of the Beast offers a mix of defense and offense with the tail and claws. Bard 3 — Best for support Paladins who focus on Charisma, this class will allow any Paladin to perform as a competent skill monkey with access to an additional skill, Jack of All Trades, and Expertise depending on how many levels you take in the class. If you choose to gain a subclass from this multiclass the recommended options for combat are the College of Swords, which gives you maneuver style uses for your Bardic Inspiration dice, and a second Fighting Style, or the College of Whispers which gives you a Divine Smite-like use for the same dice. If you want to further your side job as a skill monkey or want access to certain spells, the College of Lore grants you unrestricted spell choices and additional Expertise. Cleric 3 — Whilst MAD, Wisdom is a good tertiary stat to have some investment in, and gaining a subclass at Cleric level 1 and Channel Divinity the following level makes this a potent, front-loaded dip. The subclass you choose is important here and should be dictated by what role you are trying to strengthen; a dip into Life Cleric will make you a very potent healer when combined with Lay on Hands, choosing the War Domain can allow you to do more nova damage with bonus action attacks, and the Forge Domain allows you to create your own magic weapon.
The viability of this multiclass is entirely dependent on your ability scores and your priorities, depending on your build this can be very valuable. Druid 2 — This is only worth it if you already have the necessary Wisdom and there are Druid-specific spells that really interest you. Recommended subclasses are Circle of Dreams for access to bonus action healing, and Circle of Stars for a variety of benefits including Guidance, a bonus to healing, or an easier time maintaining concentration. Fighter 5 — With synergistic multiclassing requirements, and goodies at every level which actively enhance the core martial identity of the Paladin. The hard thing here is to stop yourself from taking more levels with how packed full of features the Fighter levels are. Importantly the Fighter adds more short rest resources to the Paladin, improving their endurance on longer, or harder, adventuring days. Recommended subclasses include the Battle Master for versatility and added damage, for example using Trip Attack to add more damage on your first attack and potentially advantage on your subsequent attack, and Samurai which can give you advantage at will three times per long rest, allowing you to increase your chances of hitting and getting critical hits for smiting.
Monk 1 — Incredibly MAD, requiring four stats of 13 or higher, this multiclass is hampered further by the Monk relying on their Ki pool and multiple features not functioning in armor. This is because all of these subclasses have abilities that are not reliant on spending Ki, allowing you to save your few Ki points for Flurry of Blows, Patient Defense, or Step of the Wind as you see fit. Ranger 1 — Avoid unless you really want to mix these two classes for roleplay purposes, this combination has the same MADness at the Monk, whilst giving you little benefit. The result of this is requiring at least two levels, primarily gaining a second FIghting Style and Ranger spells. If you do choose to go for a Ranger subclass Gloom Stalker is highly recommended for the additional attack on the first round of every combat, as well as a slew of other benefits. Rogue 3 — Best for Dexadins and Strength-based Paladins who either use two weapons or a shield, as they are incentivized to use finesse weapons for their own reasons. If you choose to gain a Rogue subclass, Swashbuckler has a lot of synergy with your Charisma and enables you to be an effective skirmisher without needing to rely on Cunning Action to Disengage.
Arcane Trickster can be of great value to a Paladin, increasing your spellcaster level whilst giving you access to Wizard spells like Shield and Absorb Elements. Sorcerer 5 — This multiclass is referred to as a Sorcadin and is very popular in the optimization community for builds focusing on using Divine Smite. Like the Bard, Sorcerer synergizes well with your Charisma spellcasting, unlike the Bard it provides a subclass at first level and access to spells like Shield and Magic Missile to strengthen your defenses and cover your ranged weakness. Taking Sorcerer levels is a rewarding process, with something for you at each level, much like Fighter the hard part here is getting yourself to stop as the Sorcery Points and spell slots mount up. Another great choice is the Clockwork Soul subclass, which gives you the ability to cancel out advantage or disadvantage, an ability that scales with your proficiency bonus , a nice touch for a multiclassed character. Two levels will give the ability to create an additional 1st level spell slot once per long rest, and three levels will give you access to Metamagic, allowing you to do things like cast a spell as a bonus action. Warlock 5 — Similar to the Sorcerer this combination has a catchy name, the Pallock or Padlock, with a focus on the short rest spell slots which the Warlock provides fueling Divine Smite for the most part.
Being a Charisma spellcaster with a subclass at first level makes Warlock a very potent dip, with Invocations adding a lot of potential to a Paladin.
Paladins have fighting and spellcasting abilities. As fighters, they are often skilled with large, two-handed melee weapons and very protective of their companions. As spellcasters, they meditate, draw on divine inspiration, and use their Charisma to use the same spells as Clerics. How to create a Paladin The first step in creating a Paladin in 5e is to figure out what their holy mission is. Is she a virtuous warrior of light, determined to defend the weak and destroy evil wherever she goes? Or is he a religious fanatic who will act according to his sacred laws no matter the consequence? Most Paladins worship one or more deities.
But you could also invent your own. If you want to play a Paladin in 5e, Strength and Charisma should be your highest stats. It also helps if you have a high Constitution. Paladin characteristics How many hit points do Paladins get? At 1st level, your Paladin will get 10 hit points plus their Constitution modifier. What armor can Paladins wear? Paladins can wear any armor and can carry shields. What weapons can Paladins use?
Paladins can use simple weapons clubs and maces and martial weapons swords and axes. Paladins are best using melee weapons. Paladins can use ranged weapons, but it is not recommended. What saving throws are Paladins proficient in? Wisdom and Charisma. What skills do Paladins have? When creating a Paladin, you can choose two special skills. For example, a devout and charismatic Paladin might choose Persuasion and Religion as his special skills.
What equipment do Paladins start with? What special abilities do Paladins have? In addition to their other skills, Paladins start with two special abilities. Divine Sense What is Divine Sense you ask? Likewise, they can also sense powerful good forces nearby. Paladins can use Divine Sense as an action to detect celestial , fiend, or undead beings within 60ft. Paladins have a pool of divine power in them that can be used to heal wounds. The pool can also be used to cure diseases.
Your pool will replenish after a long rest. Leveled up abilities As Paladins advance, they will gain more special abilities.
All of these are synergistically adding up to keeping you, and consequently your allies, in the fight longer. This build focuses on putting out the highest amount of damage possible with less regard for the well being of yourself or your party. Damage dealers in popular media would be Thor, Rambo, and the Doomslayer. This will increase your attack and damage modifiers. This comes with a slew of useful damage dealing abilities, the most useful being the Channel Divinity option Vow of Enmity and the feature Relentless Avenger.
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