20 января в стиме стартует игрушка Scrap Mechanic, которая породит кучу постов с механизмами на Pikabu, как Besiege в свое время.
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Q: When will the welder outfit be released and when will more garments be released? Q: Can we please be able to destroy bushes? Some are in the way. We will look into it so you can at least cut them down. Q: What is your favorite bug that the community has found?
A: Well, the t-pose bug when the player was running was pretty funny at times. Q: I recall that you were working on birds a while back, will we see them anytime soon? Maybe new creatures? A: We might add more creatures. But right now, we are focusing on adding new bots. Q: When will we be able to spawn bots in Challenge mode? A: Hopefully soon. We have this pretty much working on our end.
Making your own shooters with the challenge mode editor is really fun. We definitely want to add it soon. A: It all started with Minecraft; at first, we were pitching a Minecraft port for the Xbox360 to our friends at Mojang back in 2011 but we never ended up partnering with them. So we wanted to make a game where you create machines that have motion and physics. Creations that can solve problems within a game world. Q: How many devs are working full-time on this game? A: When we released Scrap Mechanic on Steam in 2016, we were a 3-person team. Today, the Scrap mechanic team is made up of 12 people that are working full time, not including freelance help.
A: It was probably the bugs that popped up when we released Scrap Mechanic. We were overwhelmed with bug reports and requests from all the new players. It was a stressful time, but a happy one. Q: When will you finally finish the game? A: Great question! Scrap Mechanic has been in development since late 2011 when we started and released on Steam in 2016. So we decided to make the game in a free engine, called Ogre Engine. It ended up limiting us a lot during development, so we decided to make our own.
During development, we have been working on a Scrap Mechanic and our own game engine at the same time. This has slowed things down a lot. Good game development still takes a lot of time. Everything has to get designed, iterated, tested, and implemented. Q: When creating a new big update, how do you make sure, to the best of your ability, that it is going to keep people interested in the game? A: Well, in the case of the next chapter, we usually aim to introduce a setting where the player can be creative in new ways that were not possible before. Then we try to find a lot of new ideas for interactive parts and progression within that. Q: What was Survival development like?
What took so long? Did plans change while making the mode? How is it still in an unfinished state? A: The thing that took the longest was the work we had to do on our game engine in order to allow us to do everything we wanted. The good news is that we are at a stage now where we are very happy with it. That was mainly the thing slowing the development down. But no more! Q: Why do people who make mods for this game add new and interesting things much faster?
We, however, are a bit limited when adding things to Scrap Mechanic since everything has to fit the theme and have a meaning in the context of the game. We focus more on bigger updates while leaving a lot of space for mod makers to be creative. Q: Dev blog 22 when? Right now, we are waiting for a few things to be more presentable. We can, however, say that it will be a pretty exciting dev blog. We will show underground digging for the first time! A: Usually when we go silent, it means that we are pretty busy with internal deadlines. But we will take it to heart and try to post more during these times.
Q: Why are you guys so slow with updates compared to most games today? A: Development used to be very slow before the Survival release. But today, our tools are a lot better and our development is going pretty fast. Hopefully, the dev blogs will start to make that clearer. Other questions we just had to answer Q: How are you doing? Just checking in : A: We are doing great!
Q: Can we please be able to destroy bushes? Some are in the way. We will look into it so you can at least cut them down. Q: What is your favorite bug that the community has found? A: Well, the t-pose bug when the player was running was pretty funny at times. Q: I recall that you were working on birds a while back, will we see them anytime soon? Maybe new creatures? A: We might add more creatures. But right now, we are focusing on adding new bots. Q: When will we be able to spawn bots in Challenge mode? A: Hopefully soon. We have this pretty much working on our end. Making your own shooters with the challenge mode editor is really fun. We definitely want to add it soon. A: It all started with Minecraft; at first, we were pitching a Minecraft port for the Xbox360 to our friends at Mojang back in 2011 but we never ended up partnering with them. So we wanted to make a game where you create machines that have motion and physics. Creations that can solve problems within a game world. Q: How many devs are working full-time on this game? A: When we released Scrap Mechanic on Steam in 2016, we were a 3-person team. Today, the Scrap mechanic team is made up of 12 people that are working full time, not including freelance help. A: It was probably the bugs that popped up when we released Scrap Mechanic. We were overwhelmed with bug reports and requests from all the new players. It was a stressful time, but a happy one. Q: When will you finally finish the game? A: Great question! Scrap Mechanic has been in development since late 2011 when we started and released on Steam in 2016. So we decided to make the game in a free engine, called Ogre Engine. It ended up limiting us a lot during development, so we decided to make our own. During development, we have been working on a Scrap Mechanic and our own game engine at the same time. This has slowed things down a lot. Good game development still takes a lot of time. Everything has to get designed, iterated, tested, and implemented. Q: When creating a new big update, how do you make sure, to the best of your ability, that it is going to keep people interested in the game? A: Well, in the case of the next chapter, we usually aim to introduce a setting where the player can be creative in new ways that were not possible before. Then we try to find a lot of new ideas for interactive parts and progression within that. Q: What was Survival development like? What took so long? Did plans change while making the mode? How is it still in an unfinished state? A: The thing that took the longest was the work we had to do on our game engine in order to allow us to do everything we wanted. The good news is that we are at a stage now where we are very happy with it. That was mainly the thing slowing the development down. But no more! Q: Why do people who make mods for this game add new and interesting things much faster? We, however, are a bit limited when adding things to Scrap Mechanic since everything has to fit the theme and have a meaning in the context of the game. We focus more on bigger updates while leaving a lot of space for mod makers to be creative. Q: Dev blog 22 when? Right now, we are waiting for a few things to be more presentable. We can, however, say that it will be a pretty exciting dev blog. We will show underground digging for the first time! A: Usually when we go silent, it means that we are pretty busy with internal deadlines. But we will take it to heart and try to post more during these times. Q: Why are you guys so slow with updates compared to most games today? A: Development used to be very slow before the Survival release. But today, our tools are a lot better and our development is going pretty fast. Hopefully, the dev blogs will start to make that clearer. Other questions we just had to answer Q: How are you doing? Just checking in : A: We are doing great! We are busy working on some really cool features for the next chapter.
Информация
- Scrap Mechanic on Steam | Scrap mechanics, Scrap, Mechanic
- Scrap Mechanic How to Fix Game Crash Tutorial Guide
- Scrap Mechanic — как играть по сети
- Низкий FPS, Scrap Mechanic тормозит, фризит или лагает
- Scrap Mechanic - Steam Charts
FAQ по ошибкам Scrap Mechanic: не запускается, черный экран, тормоза, вылеты, error, DLL
Scrap mechanic chapter 2. Скрап механик девблог 20. Последние новости и слухи о Scrap Mechanic за сегодня и 2024 год. Scrap Mechanic. Enter the creative paradise of Scrap Mechanic! сообщи об этом редактору новости, он добавит сюда доп. файл.
Build incredible machines
Steam Workshop Arrives Scrap Mechanic Update Youtube – Otosection | Последние новости и слухи о Scrap Mechanic за сегодня и 2024 год. |
Scrap Mechanic — как играть по сети | VK Play | Самые актуальные новости об игре Scrap Mechanic на портале видеоигр |
Scrap Mechanic Windows (Steam) | Scrap Mechanic – Falling And Hovering. Scrap Mechanic – The max buoyancy of different blocks. |
Scrap Mechanic Creative Mode Out On Steam Today | В Scrap Mechanic разработчики показали новый склад, летающего бота и многое другое. |
Scrap Mechanic Price History
We showcased the best Scrap Mechanic creations back in January, but now those creations, and probably loads more, are on the Steam Workshop, where people can more easily access and rate them. Scrap Mechanic Devblog 23 Is Here Steam News. This mod makes PVP in Scrap Mechanic possible! В Scrap Mechanic разработчики показали новый склад, летающего бота и многое другое. The official scrap mechanic server from the subreddit, come hang out with like-minded players! бета-тест будущего обновления (мастерской steam) онлайн которое загрузил Forest Show 10 июля 2016 длительностью 00 ч 03 мин 34 сек в хорошем качестве, то расскажите об этом видео своим.
Scrap Mechanic Creative Mode Out On Steam Today
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The Mini Craftbot is a more simple and smaller version of the Craftbot with limited functionality, primarily focused on allowing players to build a basic vehicle to begin exploring the word. Players must search for supplies and food in order to survive.
The Mechanic Station is the location where the various crafting stations can be made. This includes the Craftbot, the Dressbot, made for making cloths, the Refinebot for refining raw materials, and the Cookbot, for combining raw foods into recipes. In addition, a Resource Collector can crafted which is used for collecting and storing various resources and transferring them to Refinebot.
The Farmers Hideout is the location where trading is performed for items such as the spud guns, garment boxes, seeds and ammunition potatoes. Other locations include structures such as the Silo District or Ruin City filled with enemy , loot crates, and ruin chests; the Farmers Hideout, where items can be purchased; the Farmers Shacks that can be harvested for blocks, parts and other resources; and Warehouses, large buildings storing more advanced supplies.
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But we make sure to listen to player feedback. So if something is requested a lot, then we will change it. Q: Is there going to be spud gun customization in the future? A: That was the plan from the beginning, but we have had to put this on hold. We think that the ones that are in the game do a good job of covering different types of situations. A: We really want to avoid this. We want players to be able to use their old Survival worlds with the next chapter right away without missing out on anything.
Q: There are a bunch of exploits players use in Survival that completely break the game. Are you planning to do anything about that? A: We are not sure what exploits are referring to. Q: A question I have is, how will you treat automation? I saw in a dev blog a lot of time ago a picture where you could use vacuum pumps to move gas into a canister. A: With the release of Survival Mode, we noticed that a lot of players were really enjoying the automation part of the game and wanted more. Shooting items into a container or a chest from separate creations is something that we will look into. We always wanted players to build their own automated gas stations that fill up their vehicles, for example.
Q: Do you plan on making a way to harvest glue in bulk, just like you did with oil? Currently, it takes quite a lot of time to swim around and gather enough shells for the project you may need it for. A: Yes, the idea is to give the player ways to automate all types of resources. We have been looking into pigment flowers and clams, for example. More on that later. Q: Any plans to add another game mode besides the three we already have? But we would love to free up some time and work more on mod support, to allow mod makers to make their own game modes or even their own games at some point. Little fun fact: we did play with the idea of adding a mini-golf mode to the game a long time ago, but decided to skip it.
Q: It would be nice if you could turn on health in Creative Mode. A: We agree! A: There might be, but right now there are no plans for that. Q: The presence of the fridge, being unique for only containing food items, implies that food will be perishable later in development. Is this true? A: No, this was never the plan. We will not make the food go old. However, we do have other plans for the fridge.
Q: Draggable wedges when? A: We have gotten pretty far on draggable wedges. What we have to work out now is how they will work when you pick them up after having placed them. We might show them in action in the next devblog. Q: Will there be a Mac version of the game? Maybe after we do console ports. Q: Why do we jump randomly while driving? A: We have to get a bit technical here: the ground is made up of a bunch of squares that are 64x64 meters.
Sometimes, hitting the edges of these triangles at a high speed can make the car jump. This is why in most racing games, the car physics are faked to make the driving smooth. Q: Would Steam achievements be planned in the future? It would probably invite more people to try and make interesting stuff in Survival A: Yes! Once we get out of early access we will have achievements in place. Q: Do you guys have any ideas for ocean-based bots? Like an oil rig or a fishing boat? A: All we can say now is that one of the totebots will be ocean-based.
Q: Why are there no gears in the game? I think a game about mechanics should have gears A: There are ways we can do gears in a pretty optimized way. Let us know in the comments below if you would like us to add gears. Q: Have you thought about adding old railroad tracks to the Survival map that players can run vehicles on? It would make for a fun way to get around, and even make mobile bases A: The next chapter might include some tracks that the player can use. Q: Have you ever thought about doing a collaboration with LandFall games? A: Yes we have; they are good friends of ours. We have been playing with ideas, but never gotten around to working on something together yet.
Q: Are we going to be able to loot the warehouses in the future? When the next chapter comes out. The player will be able to find a way to loot the warehouse. Maybe similar to the paint tool?
Build incredible machines
Scrap Mechanic — как играть по сети | Scrap Mechanic Devblog 23 Is Here Steam News. |
Scrap Mechanic Creative Mode Out On Steam Today | Enter the creative paradise of Scrap Mechanic! Build fantastic machines, go on adventures with your friends and defend against waves of evil Farmbots in this imaginative multiplayer survival sandbox. With Scrap Mechanic’s powerful creation tools you can engineer your own adventures! |
Steam Scrap Mechanic Devblog 16 Is Here | Учитывая, что в Scrap Mechanic вас повсюду окружают роботы, неплохо было бы обзавестись собственным многофункциональным мехакостюмом, который может быть полезен в куче других ситуаций. |
Scrap Mechanic - Steam Charts | Autumn Sale 2017 (Steam Awards Nominations). |
Обновление скрап механик - фото сборник | Steam workshop arrives | scrap mechanic | update. |
Scrap Mechanic on Steam
In addition, a Resource Collector can crafted which is used for collecting and storing various resources and transferring them to Refinebot. The Farmers Hideout is the location where trading is performed for items such as the spud guns, garment boxes, seeds and ammunition potatoes. Other locations include structures such as the Silo District or Ruin City filled with enemy , loot crates, and ruin chests; the Farmers Hideout, where items can be purchased; the Farmers Shacks that can be harvested for blocks, parts and other resources; and Warehouses, large buildings storing more advanced supplies. There are no enemies nor animals in the world naturally, but they can be spawned by the player with spawn capsules. In this mode, players cannot be injured or die. There are also harvestable crops from survival mode such as trees and stone as well as crafting stations, allowing for players to test all sorts of contraptions. Creations can be saved and shared via the Steam workshop.
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But we have an alarm clock in the works that will let you set a time when you want it to activate a creation! It will also include different alarm sound choices. Q: Will you improve the multiplayer more? A: Yes, absolutely. We are aware of the multiplayer issues and we are working on improvements. Q: Do you think the suspension glitch will ever be patched, or add a different type of suspension that will not have the glitched effect? I would like to be able to make complicated suspension mechanisms without having to worry about my creation flying away. Here, you can tweak and see if you can find a sweet spot where the glitch is not triggered. Maybe that could help a little. Q: Can we get bigger wheels, please? We have diameter 3 and diameter 5, a diameter 7 wheel would be very nice too! A: When wheels get too large, they tend to wiggle around sometimes. However, we plan to add more wheels with different properties in general. We want to expand the wheel selection more in Scrap Mechanic. Q: Are you guys gonna bring Scrap Mechanic to consoles? A: We are doing some prep work for that right now so most likely we will port it to consoles around the time that we leave early access on Steam. Q: Are we going to eventually get aerial and aquatic-specific parts? So we are saving aerodynamics and better water physics for that. Q: Is it possible to drop some of the restrictions around the modding API? But there is room to open it up a bit more. We will look into it. Q: When do you roughly plan to improve the workshop mod support? I would love to make mods that can work with survival and challenge mode without game file editing, and some improvements to creative mods as well as to include the new features introduced in survival, such as animals. A: Honestly. We also want mod makers to be able to do these things. We will try and find some time to give them some love. Q: Will there be Scrap Mechanic merch? A: We might look into merch in the future. Let us know in the comments below what kind of merch you would like to see. Q: How much progress have you made on the optimization of the game? Will there be more and more detailed physics settings? Q: Will we ever be able to free Caged Farmers for real? A: Well, you free them by bringing them back to the Farmer hideout. They unlock the cages behind closed doors after that... Q: Are you planning to fix sliding wheels? We think one reason is that the wheels have pretty low friction. This is done to make driving feel nice. But it possibly comes at the cost of the vehicle sliding around too much. We will look into that further. Q: You mentioned an exosuit in dev blog 12 that gave you minor perks. Was that scrapped, or will it be implemented in the next chapter? Also are there any ideas for when it will come out? A: The exosuit is still in our plans. It will also not be included in the next chapter. Maybe the one after that. A: The problem is that the server will use too much processing power to calculate the physics. It might be a possibility if the players would host it themselves. We get a lot of requests about this, so we will investigate it further. Q: Will we ever be able to use the Indoor Grow-Beds you have had in Scrap Mechanic since Creative, so we can put the crops inside of our bases? Are oil pools just a temporary thing until a more interesting oil mechanic is introduced? But we make sure to listen to player feedback. So if something is requested a lot, then we will change it. Q: Is there going to be spud gun customization in the future? A: That was the plan from the beginning, but we have had to put this on hold. We think that the ones that are in the game do a good job of covering different types of situations. A: We really want to avoid this. We want players to be able to use their old Survival worlds with the next chapter right away without missing out on anything. Q: There are a bunch of exploits players use in Survival that completely break the game. Are you planning to do anything about that?
I look forward to your feedback. Moreover, below are a few related content that you may find useful: Related image with steam scrap mechanic devblog 16 is here Related image with steam scrap mechanic devblog 16 is here Share.
Price Charts
- Scrap Mechanic gets Steam Workshop support
- Новости Scrap Mechanic
- Scrap Mechanic - Бета-Тест Будущего Обновления (Мастерской Steam) - смотреть бесплатно
- Про Scrap Mechanic Windows — мониторинг цены, скидки, отзывы :: 👻
- Scrap Mechanic on Steam | Scrap mechanics, Scrap, Mechanic
Scrap Mechanic - Бета-Тест Будущего Обновления (Мастерской Steam)
Все видео по Scrap Mechanic: пол года разработчики игры Скрап Механик наконец прервали молчание и выпустили. Scrap Mechanic 14 июня 2020 Scrap Mechanic: +1 трейнер. Crafting games are as common as scrap, but I like the look of Scrap Mechanic [official site] more than most because it. Scrap Mechanic (Скрап Механик) – действительно стоящая внимания компьютерная игра, которая сможет понравиться любому пользователю. "Scrap Mechanic gets Steam Workshop support".
Scrap Mechanic добавили в Steam Workshop
Для того чтобы экспортировать ваши строения в Интернет, нужно физически получить доступ к лифтам в игре, что является приятной чертой. Самые популярные постройки в игре являются жилой фургон, поезд и даже колесо обозрения.
Изменение цены в других регионах 25. По статистике максимальная скидка на Scrap Mechanic в Steam делается каждые 4 нед.. Следующую скидку стоит ожидать приблизительно через 5 дн.. New content is being added and optimizations being made regularly. Tool up and enter the creative paradise of Scrap Mechanic!
For that you need to exit the game first. Now you can restart your game and move onto your next step.
Install your mods Now all you need to do is go into the creative mode menu, find your game and install your mods. When you are done choosing your mods you can load into the game.
Survival Mode! In Survival Mode mechanics explore a dynamically generated open-world environment filled with enemies, treasure and dangerous robots!
Team up with friends and build bases to protect yourself and your valuables. The most creative will survive! Challenge Mode!