Новости класс паладин днд

In this Paladin 5E guide, we’ll stick to the core aspects of Paladins, their role, abilities, spells and answer all of your questions about this class. Паладин — класс которого не было в самой первой редакции D&D. Появился он только в дополнении, как вариант развития законопослушного воина. Паладин - Святой воин, связанный священной клятвой, Пораженный смертью: d10 Основная способность: Сила и харизма. Статья автора «Клубок Приключений» в Дзене: Привет, сегодня мы поговорим о самом блистательном, самом карательном, самом светоносном классе в DnD — мы поговорим о Паладине. Паладин — один из часто встречающихся классов в ролевых играх, представляющий из себя воина веры.

Всё о классе Паладина в ДнД!

And with a wide variety of features and subclasses, Paladins are also a ton of fun to play in DnD 5e. In this article, we explore my top 5 paladin builds, presented in no particular order. An in-depth guide for the Dungeons & Dragons Paladin character class covering optimisation of skills, weapons, features, and abilities in D&D 5e. воина веры, требует особого разговора. Devout, durable, and decidedly dominating, the DnD Paladin 5e class is immediately gratifying to play in fifth edition Dungeons and Dragons.

The Ultimate D&D 5E Paladin Class Guide (2024)

Good for: Archetypal paladins with a broad mix of abilities. Oath of the Ancients Description: Paladins that seek to wage war against darkness for a love of light and life. Good for: Paladins that want to be a bit more like a ranger. Good for: Paladins that want to exact as much damage as possible, as quickly as possible. Good for: Paladins that have broken their oaths. Good for: Paladins that want to go big on protecting their allies. Oath of Conquest Description: A paladin sworn to conquer and bring about victory. Good for: Paladins that want to deal more damage and handle crowds better.

Oath of Redemption Description: Paladins that believe anyone can be redeemed and will inflict death only as a last resort. Good for: Paladins that prefer to talk first and punch later. Oath of Glory Description: A paladin that has made an oath to win at all costs and have their name etched into legends. Good for: Paladins that like to throw themselves into combat. Oath of the Watchers Description: A paladin that watches for and protects from the unnatural and alien forces of the universe. Good for: Paladins that want to deal with extra-planar threats. How to optimise a paladin Optimising a character properly can be tricky.

Options to avoid: Intelligence and wisdom. Only invest in one of strength and dexterity usually strength. Innate spellcasting options can work nicely as you can make repeat uses. Races that grant you resistances, increased damage and mobility are also great Think Warforged with their resistances and extra AC or Shadar-Kai with their misty step plus damage ability. Backgrounds Recommended options: City watch, courtier, faceless, faction agent, gambler, smuggler, soldier Options to avoid: Archaeologist, fisher, folk hero, inheritor, ruined Considerations: Primarily, you want your background to beef out your skills you only get 2 skill proficiencies with your class. Skills Recommended options: Athletics, insight, intimidation, persuasion Options to avoid: Medicine, religion Considerations: Persuasion is going to be your most important face skill but intimidation can be great too. Feats Recommended options: Gift of the Chromatic dragon, great weapon master, heavy armor master, inspiring leader, lucky, polearm master, resilient, sentinel, slasher Options to avoid: Grappler, healer, keen mind, martial adept, observant, ritual caster, sharpshooter, skulker Considerations: Any feats that make you tougher like heavy armor master , better in combat like great weapon master , use your charisma like inspiring leader or that keep your enemies engaged in combat with you like sentinel.

Considerations: Polearms can be really effective for paladins giving them a greater presence on the battlefield. Combine them with sentinel and polearm master to make it really tough for enemies to bypass you for softer party members.

Your choice of martial weapon is less important, but the shield will provide an essential AC boon. At third level, pick the Oath of Redemption. Both Channel Divinity options are stellar picks, and your choice between them should be guided by the style of your DM. If they like to throw monster after monster at you, Rebuke the Violent will be essential to mirror the blows dealt to your party. But if creative roleplay better suits your campaign, Emissary of Peace allows you to avoid even the most certain of conflicts.

Upon reaching fourth level, take the Tough feat. At level eight, increase your Cha score so you can make better use of your absolutely excellent spell list, and put your Oath spells to maximum use. From here, your Paladin should be set up to use the Aura of the Guardian class feature efficiently. Keep plugging Cha and Con, letting damage dealing fall to other party members. Rock Gnome Lancer For a slightly sillier, and outright peculiar playstyle, consider building your Paladin as a mounted lancer, harrying the enemy with recurring charges. Playing a mounted character can be tricky, although Paladins get around the most persistent problems using their Find Steed spell. Employed correctly, mounts grant mobility improvements, as well as combat advantages, such as letting you disengage without provoking an attack of opportunity.

Ability Scores Nothing fancy here. Details Pick Gnome 5e as your race. As small creatures, they can ride medium mounts, including mastiffs, ponies, hippogriffs, and other tamable creatures, letting you enter dungeons or cramped spaces with relative ease. Be sure to pick a lance for your weapon, as its the highest damage-dealing martial option, and pad yourself with plate armor.

She offered Zaela and her clerics a permanent place in Yorebridge Castle if she ever needed a safe place to stay. With the death of Gulo, peace in the land has once again been established. But more than once, someone has thought of reviving the great dragon Gulo from his sleep beneath Yorebridge Castle. Some think it is just a rumor, while others are sure that someone is trying to recreate one of the most powerful dragons in history! It will be up to Hunter and Zaela to stop these people before they destroy the world all over again! Personality: Xanthe is an idealist. She is determined to protect the weak and weak of heart. She will always try to do the right thing and see the good in others— even when it seems impossible. Her ambition is to travel around the world and do good wherever she goes. Appearance: Xanthe is a tall, thin halfling with dark green hair. She is very muscular from years of training and fighting. Her striking, blue eyes make her appear even taller. When she is on her horse, she dons a beautiful long, white robe that features a depiction of Helm on the back. Start of Character: She is intent on helping the war effort of the Grabisco Kingdom and finding adventure wherever it takes her. He was taken in by an order of paladins and raised as one of their own. He became famed for his numerous heroic deeds, including slaying a dragon. He was dubbed a paladin of light. He has set out to rid the world of the evil that lurks in the dark. His current task is to gather a group of adventurers to destroy the Dark Master, who has corrupted the Kingdom of Grabisco. Larak is a likable fellow. As a Paladin of Light, he travels the Kingdom of Grabisco, performing miracles and fighting evil whenever it rears its ugly head. He is passionate about his work, and tough in combat, although he prefers to negotiate with enemies before resorting to violence. Larak is one of the seven Paladins of Light that disappeared during the Great War. They remain missing to this day. A faithful paladin, Larek is plagued by doubt after learning that the Dark Master was truly his brother Setral. The loss of his brother Setral at the hands of Gol-Tavan will only strengthen his resolve in fighting the dark forces through magic and faith. Personality: While he has a sense of humor, Larek is serious about fighting. He is very respectful to his superiors and others in positions of authority.

Вы получаете доступ к этим заклинаниям на уровнях, указанных в описании клятвы. После того как вы получаете доступ к заклинанию клятвы, оно всегда у вас подготовлено. Заклинания клятвы не учитывается в количестве заклинаний, которые можно подготовить каждый день. Если вы получаете заклинание клятвы, которое не входит в список заклинаний паладина, это заклинание всё равно считается заклинанием паладина для вас. Проведение энергии Ваша клятва позволяет направлять божественную энергию, чтобы подпитывать магические эффекты. Каждый вариант Проведения энергии, предоставленный клятвой, объясняет, как его использовать. Когда вы используете проведение энергии, вы выбираете, какой эффект создать. Затем вы должны завершить короткий или длинный отдых для повторного использования Проведения энергии. Некоторые эффекты Проведения энертребуют совершить спасбросок. Когда вы используете эффекты такого рода, УС равна УС спасброска от ваших заклинаний паладина. Увеличение характеристик При достижении 4, 8, 12, 16 и 19 уровней вы можете повысить значение одной из ваших характеристик на 2 или двух характеристик на 1. Как обычно, значение характеристики при этом не должно превысить 20. Дополнительная атака Начиная с 5 уровня, если вы в свой ход совершаете действие Атака, вы можете совершить две атаки вместо одной. Вы должны находиться в сознании, чтобы предоставлять этот бонус. На 18 уровне дистанция этой ауры увеличивается до 30 футов. Аура отваги Начиная с 10 уровня, вы и дружественные существа в пределах 10 футов от вас не можете быть испуганы, пока вы находитесь в сознании. Улучшенная божественная кара На 11 уровне вы проникаетесь праведной мощью, что даёт всем вашим атакам рукопашным оружием божественную силу. Каждый раз, когда вы попадаете по существу рукопашным оружием, это существо получает дополнительно 1к8 лучистого урона. Если вы также используете Божественную кару, вы добавляете этот урон к дополнительному урону от Божественной кары. Очищающее касание Начиная с 14 уровня вы можете действием окончить действие заклинания на себе или на одном согласном существе, которого вы касаетесь. Вы можете использовать это умение количество раз, равное модификатору вашей Харизмы,но как минимум один раз. Вы восстанавливаете возможность использования после длинного отдыха. Священные клятвы Становление паладином подразумевает под собой принятие обетов, которые обращают паладина к праведным делам и пути активного сопротивления злу.

Всё о классе Паладина в ДнД!

Все изменения класса паладина D&D 5E (2024 г.) - Paladin Armor, Half Elf Dnd, Dnd Elves, Medieval Fantasy, Dnd Paladin, Fantasy Clothing.
D&D 5th Edition Паладин — один из часто встречающихся классов в ролевых играх, представляющий из себя воина веры.
D&D Paladin Level Up – a step by step guide (5e) Part of our D&D 5E Basic Build Series, this Paladin uses the Oath of Devotion to add additional party protection in the form of charm immunity.

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Best Race for a paladin in 5e DnD [Ranked]

All D&D 5E Paladin Class Changes (2024) - Gamepur Сегодня рассматриваем класс Паладинов (Paladin) для пятой редакции правил Dungeons and Dragons.
Which Paladin Oath should you pick? (DnD 5E) – Mym's Well Сегодня рассматриваем класс Паладинов (Paladin) для пятой редакции правил Dungeons and Dragons.
D&D 5E Basic Build Series: Paladin - Tabletop Builds Weapon and Armor Proficiency: Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).

Руководство по 5-ой редакции Dungeons & Dragons для начинающих: Часть 4, Классы.

Это был их бог? Открыли ли они своего бога на войне? Характеристика по умолчанию для этого фона — Проход на корабле, который позволяет вам получить бесплатный проход на парусном корабле для себя и своей группы, если вы обещаете нести свою службу на борту. Например, «Дурная репутация» означает, что вы можете избежать наказания за мелкие уголовные преступления, потому что люди настолько боятся вас, что не будут сообщать о ваших преступлениях. Когда при атаке двуручным оружием на кубике урона выпадает единица или двойка, вы можете перебросить кубик. Вы должны использовать новый бросок, даже если это еще один или два, но это лучше, чем ничего. Кому не нравится второй шанс нанести больше урона? А с таким сильным паладином, каким оказался этот, больше урона — всегда лучше. Ваша сила, конституция или харизма увеличиваются на единицу, а вместо использования дыхательного оружия вы можете выбрать рев с ужасающей свирепостью.

Вам не придется использовать слот заклинания или канал божественности, чтобы заставить людей бояться вас. Если да, то получите этот подвиг. Когда вы делаете атаку любым из вышеупомянутых видов оружия, вы можете использовать свое бонусное действие, чтобы сделать еще одну атаку другим концом оружия. Кроме того, любой, кто окажется в пределах вашей досягаемости, теперь провоцирует атаку возможности. Это огромное преимущество для вас, и оно становится еще большим в паре с подвигом Стража. С Polearm Master вы получаете увеличенную дальность атаки. С Часовым любое существо, по которому вы попали случайной атакой, теряет скорость до 0 до конца своего хода.

Вместо этого они получают функцию «Мастерство владения оружием». Аура защиты вернулась на 6-й уровень и теперь становится неактивной, если Паладин выведен из строя. Adjure Foes теперь ничего не делает при успешном сохранении. Аура отваги снова стала особенностью 10-го уровня. Божественный проводник был удален из классовых функций, а расширение ауры вернулось на 18-й уровень. Наконец, Holy Nimbus теперь дает преимущество при спасбросках от эффектов от Fiends и Undead. Функция «Бесподобный спортсмен» теперь длится один час вместо десяти минут. Наконец, «Аура рвения» теперь улучшает «Ауру защиты» и обеспечивает больший диапазон действия этой функции, чем в предыдущих версиях. Клятва Древних: «Гнев природы» был переработан и теперь может сдерживать нескольких врагов в пределах 15 футов от Паладина вместо предыдущего одного врага в пределах 10 футов.

Здесь все будут ждать от вас великих свершений, как должного. Будут ставить в пример, требуя соответствия идеалу. От вас будут ждать жертв, ежедневных и постоянных, и вы должны быть готовыми к ним. Это путь лишений, следования внутренним убеждениям, каждодневный и рутинный. Среди всего этого есть место подвигам, сражениям, однако это все тяжелая, местами грязная и неблагодарная работа. А вы же должны не подавать вида. Скрывать эту тяжесть и быть теми, кто вдохновляет, кто является светочем надежды в море тьмы, теми, кто ведет за собой других. Быть лидером, быть примером. Быть паладином. Внешний вид паладина восхищает, его подвигам рукоплещут и рассказывают истории о героических свершениях. Но при этом даже не надейтесь, что кто-то будет помнить и ценить вас вечно. После поздравлений вы остаетесь один на один с вашей борьбой, как со злом и несправедливостью вокруг, так и с тьмой внутри. Людская память коротка. Суть воина Света далеко не всегда в сражениях, порой куда важнее умение вовремя вложить клинок в ножны. Каждый день — череда выборов. Но лишь только вы ошибетесь, сделаете неверный шаг — вас не преминут сбросить на землю, метнуть камень. Вас осудят и предадут порицанию. Ведь вы сами выбрали путь паладина. Путь примера и идеала для других, а окружающие очень сильно не любят, когда их мечта, их идеал, оказываются с изъянами и человеческими слабостями. Это замкнутый круг. Это путь внутренних страданий и добровольных жертв и чтобы пройти эту дорогу до конца, нужна недюжинная сила воли. Редко кто из паладинов доживает до преклонных лет. Чаще всего они погибают в своих странствиях, либо же совершив подвиг, свидетелями которому были тысячи людей, и имена их у всех на слуху, им ставят большой памятник. Или же они погибают одинокие и забытые, где-то посреди логова зла, у трупа злобной твари, терзавшей небольшой городок.

However, being a MAD class means you likely cannot afford a particularly high score here, try and aim for no less than a 14, ideally a 16. Wisdom 3 — A good tertiary stat to have, if you think you may want to multiclass into a Wis requiring class then try to have at least a 14, otherwise whatever you can afford to put here is a good choice. Charisma 5 — Cha is a great stat to have, it ties to many of your class features and will make you a more effective Paladin. Even if you dump it to 8, a lot of abilities have a minimum of one use clause in them and other key features like Divine Smite and Lay on Hands have no interaction with Cha at all. I recommend putting at least a 16 here, but you are by no means a bad Paladin if you decide otherwise. On the other hand, I would say Paladins are one of the more heavily affected classes in terms of role play, with the Oaths and the tenets that they present acting as a strong base to ground your character in, should you choose to do so. In our Paladin DnD 5E guide, we suggest that unless there is a particular spell or CD that is important for your build or really interests you, I would recommend choosing an Oath which resonates most with your character. There is an additional Oath option, the Oathbreaker, which will not be covered here as it is a DM-facing subclass, primarily intended for NPCs. Channel Divinity options will be denoted by [CD]. Devotion The more stereotypical of the Paladin Oaths , Devotion is driven by justice, virtue, and order, in true knight in shining armor fashion. Their abilities and spells are geared towards fighting the stereotypical enemy of Paladins: fiends, undead, and aberrations but they are also effective against other foes. In practice, losing your first action of a fight is a very steep cost. This gets a 3 for helping you overcome resistance or immunity to non-magical BPS, and the potential it has in longer combats. Aura of Devotion 4 — Situational, but the amount of charmed-based effects on monsters is surprisingly large. This is worthy of a 4 as it completely shuts down the dangerous aspect of some creatures, and saves the party from the Barbarian being controlled by a spell like Dominate Monster… again. Purity of Spirit 4 — A very powerful passive benefit, Protection from Evil and Good covers a large number of creature types, making this relevant in a lot of situations. Holy Nimbus 3 — This capstone is okay, but nothing special, primarily because of the action cost with so little in return. Additionally, saves against spells cast by fiends and undead are very niche, not protecting you from their non-spell abilities is disappointing. This would have been a 4 if it only cost a bonus action to activate. Ancients Paladin meets Druid, this Oath is focused more on the principle of good overall, rather than law or chaos, and does so with a nature theme. The features and spells continue a theme of nature magic, combined with protection against fey and fiends, and enhancing the survivability of the Paladin. This subclass is often talked about because of its aura that gives resistance to spell damage. Aura of Warding 3 — A fantastic aura… if it applies to you, that is. Great for certain adventures, but too powerful to rate only a 2. The added ribbon of not feeling your age, or being vulnerable to magical aging is nice flavor added on. Elder Champion 5 — An excellent capstone ability worth the action cost. Excellent to pair with Ensnaring Strike, the disadvantage on the saving throw can be easily converted into advantage on your attacks, and additional damage. Vengeance If vengeance stories motivate you, the idea of chasing down the monsters who wronged the innocent stirs your righteous heart then this is the subclass for you. The mechanics support an aggressive playstyle with access to teleportation spells which give you the capability to pursue or your quarry or form a tactical retreat when necessary. Abjure Enemy [CD] 2 — Frightened with a speed of zero is a very nice debuff, and the increased potency against fiends and undead makes this a more effective feature even for lower Charisma Paladins. Though, the effect disappearing when the creature takes damage completely undermines all of those benefits, especially when it took your entire action to set up. This can still be helpful but is not a go-to use of your Channel Divinity by any means. Vow of Enmity [CD] 5 — A fantastic buff against bosses and other meaty single targets. Not only can this help land more smites, but can also aid if you went the route of using Great Weapon Master. Relentless Avenger 2 — A feature that can be useful for chasing down your quarry, but an enemy running away from you whilst provoking an opportunity attack is a bit too niche of a trigger. Soul of Vengeance 4 — A significant improvement to your Vow of Enmity that will increase your damage output drastically, remember the reaction attack will have advantage. Avenging Angel 3 — This is okay overall, the mobility of having a 60ft fly speed is a significant increase to the Paladin, and the fear aura has potential. Crown Driven by their ideals of civilization, Crown Paladins are guided by the law, their loyalty to whichever form of civilization they have chosen, such as a nation or sovereign, and the belief of being responsible for your actions. Their mechanics are that of a tank Paladin, gaining access to spells and features to protect others or make themselves the center of hostile attention instead. This subclass is often forgotten about, as it was published in the SCAG but not later republished like other subclasses from the same book. Champion Challenge [CD] 5 — A great tanking ability and one of the few abilities in the game that forces enemies to pay attention to you, rather than the squishy spellcasters 35 feet behind you. Turn the Tide [CD] 3 — This ability has a lot of potential and is potentially a lot of hit points. The stand-out spell here is Spirit Guardians, which would synergize well with Champion Challenge, this is the only Paladin to gain access to this great spell. I would have preferred to see a little more healing on the list, this is the perfect Paladin for Healing Word. Divine Allegiance 2 — If you build your Paladin with soaking up large amounts of damage in mind, this can be very useful to keep your party members alive. However, the inability to reduce the damage, and the 5ft limit of the feature means you would likely be better off using the Interception style for the most part. Unyielding Spirit 2 — Advantage against paralysis and being stunned is nice, but very niche to be the only feature at this late a level. The advantage on Wisdom saving throws is also a large defensive boost at this level, where Wisdom saves are pretty common and the effects of failing them particularly unpleasant. The stand-out here is that this ability lasts for an entire hour, rather than the much shorter duration of other Oath capstones, allowing you to fit potentially several encounters into a single use. Conquest A very different take on the Paladin archetype, being devoted to crushing all who stand before you and amassing personal power, the mechanics and spells are based around inducing and extorting fear in your enemies. Between the focus on causing the frightened condition and their aura, Conquest Paladins have a reputation of being great battlefield control Paladins. Conquering Presence [CD] 5 — A great debuff with no chance of friendly fire and no risk of removing the effect by damaging the creatures affected. Guided Strike [CD] 3 — Being able to make a big miss a hit is very nice, however, a single hit on a class with Extra Attack is a very expensive use of your Channel Divinity. Nice to have in your back pocket to pull off a smite when you need to, but it makes far more sense on the War Cleric, which makes fewer attacks and gets more uses of their CD.

14 способов создать сверхсильного паладина в Dungeons and Dragons

At higher levels, this paladin can move with opportunity attacks and, at their highest level, are able to fly. In this article, we explore my top 5 paladin builds, presented in no particular order. ›RULEBOOKS/WC5E/WC5E Paladin. Пройдя долгий путь со времен предыдущих выпусков Dungeons & Dragons, класс паладинов, на самом деле, один из лучших классов в 5-м издании. D&D 5e Paladin Oath subclasses ranked and rated! Paladins get unique spells, auras, and other features, but which ones are best?

Paladin Backstory: 10 Amazing DND Background Builds

Если паладин не является вашим начальным классом, вот владения, которые вы приобретаете, когда берете свой первый уровень паладина: лёгкие доспехи, средние доспехи, щиты, простое оружие, воинское оружие. Wizards of the Coast recently unveiled the latest One D&D playtest update, with major changes to the Druid and Paladin classes. Главная» Новости» История паладина для днд.

Paladin 5e Guide: What Are The Paladins in DnD 5E?

Это наш гайд по классу Паладина в ДнД. Paladin Armor, Half Elf Dnd, Dnd Elves, Medieval Fantasy, Dnd Paladin, Fantasy Clothing. ›RULEBOOKS/WC5E/WC5E Paladin.

Which Paladin Oath should you pick? (DnD 5E)

Detect Good[ edit ] The presence of strong positive energy registers on your senses like a noxious odor. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fey, or good aligned dragon within 60 feet of you that is not behind total cover. You know the type celestial, fey, or dragon of any being whose presence you sense, but not its identity the dragon Bahamut, for instance. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell. When you finish a long rest, you regain all expended uses. Harming Touch[ edit ] Your cursed touch can wound creatures. You have a pool of harm power that replenishes when you take a long rest. With that pool, you can cause a total damage equal to your anti-paladin level x 5. As an action, you can make melee spell attack against a creature within reach. On a hit, you can draw power from the pool to cause damage to that creature, up to the maximum amount remaining in your pool.

The damage is necrotic. Alternatively, you can expend 5 points from your pool of harm to inflict the target with poison. The target is poisoned until the end of your next turn.

Revivify Level: Three A classic. Destructive Wave Level: Five Create a burst of divine energy that deals 5d6 damage, plus 5d6 radiant or necrotic damage, to every creature 30 feet in front of you that fails on a Con saving throw. Its potential to impair whole swathes of enemies is remarkable in itself, but particularly useful for Paladins that struggle with area-of-effect attacks. These are the worst Paladin spells, which are best avoided: Purify Food and Drink Level: One Remove poison and disease from any non-magical drink or foodstuff. Prepare this if you know a dark dungeon lies ahead. Otherwise, leave it alone. Dragonborn two-hander tank A classic build that offers all the Paladin quirks in a simple but effective package.

Become the tank of your party, soaking up hits, protecting squishier companions, and taking the Oath of the Crown to gain a generous slew of party buffs and defensive abilities. Ability scores A two-handed martial fighter, your character will need all the Str they can get. Follow it up with a high Cha to leverage your defensive spells, and rely on Lay on Hands to bolster your HP pool, rather than sacrificing Str or Cha for a high Con score. Access to their Breath Weapon will serve some use for crowd control, and damage resistance dependent upon your chosen Draconic Ancestry can kickstart your tanking career. Take a Greatsword. Unsurprisingly, Great Weapon Fighting should be your pick of fighting style, ensuring any damage dealt is bumped up high. Or opt for Turn of the Tide, if party healing has become your responsibility. At level four, split your ability score improvement between Str and Cha, as both will still be essential. Build accordingly.

The Peerless Athlete Feature now lasts one hour instead of ten minutes. Lastly, Aura of Alacrity will now enhance Aura of Protection and provide a greater range for the feature than in previous versions. Aura of Warding will now enhance the Aura of Protection, providing resistance to Necrotic and Radiant damage. Finally, the Elder Champion is now a Bonus Action, and its benefits apply to all your spells, and you can restore a use of this feature by expending a 5th-level spell slot. Vow of Enmity can now be moved to another creature if and when the previous creature drops to 0 hit points before it ends and has had its range increased to 30 feet. Finally, the Avenging Angel feature can be used as a Bonus Action and now has a 10-minute duration instead of an hour. Like the Elder Champion, you can regain a use of this feature by expending a 5th-level spell slot. Having Lay on Hands being a Bonus Action will be very helpful in tight situations, and the flow of the class progression looks to be a nicer experience that constantly provides new features or changes, keeping things interesting throughout your time playing.

The 1st-level spells are hard for the Paladin. Bless is a solid buff, but without proficiency in Constitution saves it can be hard to maintain Concentration, though Aura of Protection helps a lot. Hex is a good offensive option, but with only two attacks it may not be especially helpful. Grappler PHB : Just a terrible feat in general. Great Weapon Master PHB : Paladins have several options for boosting their attack rolls, so you can find a way to offset the -5 penalty to attacks for that huge pile of extra damage. Healer PHB : Paladins have plenty of magical options for healing. Lucky PHB : Good on anyone. If you want to rely more directly on cantrips, consider Fighting Style Blessed Warrior instead. Big sections of the monster manual are medium or smaller, so you have easy access to Advantage. Regardless of how you handle your mount, be sure to read my Practical Guide to Mounted Combat. Piercer TCoE : The damage reroll mechanic notably applies to the bonus damage dice applied by Divine Smite, allowing you to boost your damage by rerolling the lowest die. The ability to make Opportunity Attacks when enemies move into your reach gives you a good way to use your Reaction consistently, especially if you use things like Compelled Duel to motivate enemies to attack you. You can even get away with using a quarterstaff or spear and a shield spear was added in errata in 2018. The largest damage die d12 , yields an average of 2 extra damage per turn. The reaction option also makes things like Fighting Style: Protection redundant. Sharpshooter PHB : Paladins are terrible at ranged combat. Skilled PHB : You can get all the skills you need from your race, class, and background. Slasher TCoE : The speed reduction is a great way to keep enemies from escaping you. Advantage on your save to maintain Concentration is a solid bonus for Paladins since many very effective buffs require Concentration, but I would consider Resilient before you consider this. If you can pick up a Cantrip like Booming Blade or Word of Radiance, this becomes considerably more interesting. Paladin Weapons This section covers weapons which specifically appeal to the Paladin. For more advice on choosing weapons, including those not addressed here, see our Practical Guide to Weapons.

Paladin 5e Class Guide for Dungeons and Dragons

Пройдя долгий путь со времен предыдущих выпусков Dungeons & Dragons, класс паладинов, на самом деле, один из лучших классов в 5-м издании. The Paladin table shows how many spell slots you have to cast your spells. ›RULEBOOKS/WC5E/WC5E Paladin.

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